No doubt you're aware that SketchUp is a great tool for simple hard body modelling, as for example in the design of buildings and furniture. It was, of course, designed to help architects and those who work with them. However, SketchUp is pretty fantastic for game design too. If your game includes hard body assets like buildings, you'd be hard pressed to find a better tool than SketchUp to model them. Spend a little time tweaking the settings on the importers and exporters to suit the other tools in your pipeline and you'll find that SketchUp works and plays pretty well with others, too. The reality of game design today includes many tools, integrated together into a workflow that makes sense for your project and your team.
We were bowled over by the work produced using SketchUp during "Blocktober". Over on Twitter, Blocktober celebrates the creativity of video game designers and encourages the sharing of blockmesh layouts during, yep, you guessed it – October. Take a look at some of the select work of game designers using SketchUp to create incredible Level Design.
Ben M Coleman @benmcoleman -Digging into the archives for a white box done using SketchUp for a game called OffensiveCombat
Wiss @WissUK I whipped up a whitebox in SketchUp using it properly for the first time this afternoon. Surprising how quickly I could iterate in it.
Migle @srmigle_ One Level of a laboratory “Why would someone want to sketch on paper when you can make this in 10 min with SketchUp?
@VahabAhmadvand Some basic mesh for making an Islamic heritage architecture